A platonic is a powerful entity of Shadow devoted to a particular cause or abstract concept. A platonic is compelled to protect and advance its cause at every opportunity, which often brings it into contact with mortals whose goals are more complex and nebulous.
Platonics can change their appearance at a whim, but most choose to appear as handsome humans of either gender. If they aren’t bothering to disguise their otherworldly origin, their skin has a faint luminescent quality.
Each platonic has an abstract principle to which it is fanatically devoted. Platonics are beholden to what they call the Pact of the Boundless. A series of rules that all platonics follow, the Pact mandates that when possible, platonics won’t reveal their true nature to mundanes. Furthermore, platonics are compelled to act as subtly as possible.
Platonics naturally speak all languages. They choose their height and weight, but generally pick something within human norms.
Platonics have the following traits:
Aura of Menace (Su): A terrible aura surrounds platonics moved to anger or violence. Any hostile creature within a 20- foot radius of an enraged platonic must succeed at a Will save (DC 17 + platonic’s Charisma modifier) to resists its effect. Those who fail suffer a –2 morale penalty on attacks and saves and a –2 penalty to Defense for one day or until they successfully injure the platonic who generated the aura. A creature that has resisted or broken the effect cannot be affected again by that platonic’s aura for one day.
Spell-Like Abilities: At will—bestow curse, change self, detect magic, dispel magic, fear, status, telekinesis, teleport. In addition, platonics generally have four additional spell-like abilities (each usable at will) chosen from the spell lists and three spelllike abilities (each usable once per day) chosen from among the incantations. These seven spell-like abilities relate to the platonic’s cause in some way, and they tend to be split evenly between offense, defense, and utility abilities. A platonic’s spell-like abilities are as the spells cast by a 10th-level Mage or Acolyte.
Tongues (Su): All platonics can speak with any creature that has a language, as though using a tongues spell cast by a 10th-level caster. This ability is always active.
Extradimensional Storage (Su): Platonics can store up to 50 pounds of gear extradimensionally, sending it away or calling it to hand as a free action once per round. They usually store weapons, cash, and other generally useful goods in this manner.
Keen Vision (Ex): All platonics have low-light vision and 60-foot darkvision.
Immunities (Ex): Platonics are immune to cold, electricity, petrification, and sonic attacks.
Energy Resistances (Ex): Platonics have acid resistance 20 and fire resistance 20.
Damage Reduction 30/+3 (Ex): A platonic ignores the first 30 points of damage dealt by weapons of less than +3 enchantment.
Spell Resistance (Ex): A platonic has spell resistance equal to 10 + Hit Dice.
Fast Healing 10 (Ex): A platonic heals 10 points of damage each round so long as it has at least 1 hit point.
Bonus Feat: Platonics gain the bonus feat Archaic Weapons Proficiency.
Sraosha (Platonic of Contract Enforcement)
Sraosha: CR 17; Medium outsider; HD 15d8+75; hp 142; Mas 20; Init +5; Spd 30 ft.; Defense 32, touch 17, flat-footed 27 (+5 Dex, +15 natural, +2 deflection); BAB +15; Grap +21; Atk +24 melee (1d8+12/19–20, +3 longsword) or +21 melee (1d4+6, unarmed strike) or +23 ranged (2d8+3, +3 M–16A2) or +19 ranged (4d8+3, +2 M–16A2 burst); Full Atk +24/+19/+14 melee (1d8+12/19–20, +3 longsword) or +21/+16/+11 melee (1d4+6, unarmed strike) or +23/+18/+13 ranged (2d8+3, +2 M–16A2) or +19/+14/+9 ranged (4d8+3, +2 M16A2 burst); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ aura of menace, spell-like abilities, tongues, extradimensional storage, keen vision, immunities, acid and fire resistance 20, damage reduction 30/+3, SR 25, fast healing 10; AL contract enforcement; SV Fort +14, Ref +14, Will +15; AP 0; Rep +0; Str 23, Dex 21, Con 20, Int 20, Wis 23, Cha 24.
Skills: Computer Use +7, Diplomacy +25, Intimidate +25, Investigate +23, Knowledge (business) +23, Knowledge (civics) +23, Listen +24, Research +25, Search +25, Sense Motive +24, Spot +24.
Feats: Advanced Firearms Proficiency, Archaic Weapons Proficiency, Burst Fire, Combat Martial Arts, Personal Firearms Proficiency, Simple Weapons Proficiency.
Spell-Like Abilities: At will—bestow curse (DC 21), break enchantment, change self, detect magical aura, discern lies, dispel magic, fear (DC 21), hold person (DC 20), status, telekinesis (DC 22), teleport, wall of force; 1/day—baleful polymorph (DC 24), greater dispel magic, teleport. Caster level 10th; save DC 17 + spell level.
Possessions: +3 longsword, +3 M16A2 (both items stored extradimensionally), +2 ring of protection.
Advancement: By character class.