Enchantment (Compulsion) [Mind-Affecting, Language-Dependent]
Knowledge (arcane lore) DC: 30; Range: Close; Target: One living creature; Duration: Hours (D); Saving Throw: Will negates; Spell Resistance: Yes You compel a target to follow a specified course of activity.
At the basic level of effect, an incantation using the compel seed must be worded in such a manner as to make the activity sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect. However, urging a dragon to stop attacking your friends so that everyone could jointly assault a mob safehouse elsewhere is a reasonable use of the incantation’s power.
The compelled course of activity can continue for the entire duration, such as in the case of the dragon mentioned above. If the compelled activity can be completed in a shorter time, the incantation ends when the subject finishes what he was asked to do. You can instead specify conditions that will trigger a special activity during the duration. For example, you might compel a rock star to give her the first panhandler she meets a ride in her limo. If the condition is not met before the incantation using this seed expires, the activity is not performed.