Seed: Heal

Conjuration (Healing)

Knowledge (arcane lore) DC: 32; Range: Touch; Target: Creature touched; Duration: Instantaneous; Saving Throw: Yes (harmless; see text); Spell Resistance: Yes (harmless)

Incantations developed with the heal seed channel positive energy into a creature to wipe away disease and injury. Such an incantation completely cures all diseases, blindness, deafness, hit point damage, and temporary ability damage. To restore permanent ability damage, increase the Knowledge (arcane lore) check DC by +4. The heal seed neutralizes poisons in the subject’s system so that no additional damage or effects are suffered.

It offsets feeblemindedness and cures mental disorders caused by spells or injury to the brain. It dispels all magical effects penalizing the character’s abilities, including effects caused by spells and even incantations developed with the afflict seed. Only a single application of the incantation is needed to simultaneously achieve all these effects. It does not restore levels or Constitution points lost due to death.

To dispel all negative energy levels afflicting the target, increase the Knowledge (arcane lore) check DC by +2.

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