Ogre
Size: Large. Ogres take a 1 size penalty to Defense and a 1 size penalty on attack rolls. They gain a +4 size bonus on grapple checks and suffer a 4 size penalty on Hide checks.
Ability Modifiers: +10 Strength, 2 Dexterity, +4 Constitution, 4 Intelligence, 4 Charisma.
Extra Starting Hit Dice: An ogre gains 4 Hit Dice (4d8 hit points). The ogres Constitution modifier applies to each Hit Die when determining hit points.
Base Speed: 30 feet.
Natural Armor Bonus: Ogres have thick hides and gain a +5 natural armor bonus to Defense.
Attack Bonus: Ogres gain a +3 species bonus on attack rolls.
Fighting Space: As Large creatures, ogres occupy a 10-foot-by-10-foot fighting space.
Reach: As Large creatures, ogres have a 10-foot reach.
Low-Light Vision: Ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Allegiance: Ogres must begin play with an allegiance to chaos, evil, or both.
Bonus Feat: Ogres gain either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat.
Free Language Skills: Speak Giant (or local language).
Other Languages: Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment: +3.