The fastest path into this advanced class is from the Fast hero basic class, though other paths are certainly possible.


To qualify to become a Dogfighter, a character must fulfill the following criteria.

Skills: Pilot 6 ranks.

Feat: Starship Operation (ultralight).

Base Reflex Save: +2.

Class Information

The following information pertains to the Dogfighter advanced class.

Hit Die

The Dogfighter gains 1d8 hit points per level. The character’s Constitution modifier applies.

Action Points

The Dogfighter gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.

Class Skills

The Dogfighter’s class skills are as follows.

Bluff (Cha), Computer Use (Int), Craft (electronic, mechanical) (Int), Knowledge (popular culture, streetwise, technology) (Int), Navigate (Int), Pilot (Dex), Profession (Wis), Repair (Int). Skill Points at Each Level: 5 + Int modifier (4 + Int modifier for nonhumans).

Table: The Dogfighter
Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st+0+0+2+0Bonus feat+1+0
2nd+1+0+3+0Defender of the universe+1+1
3rd+2+1+3+1Bonus feat+2+1
4th+3+1+4+1Shake, rattle, and roll (1/day)+2+1
5th+3+1+4+1To the max!+3+2
6th+4+2+5+2Bonus feat+3+2
7th+5+2+5+2Shake, rattle, and roll (2/day)+4+2
8th+6+2+6+2Keep it together+4+3
9th+6+3+6+3Bonus feat+5+3
10th+7+3+7+3Shake, rattle, and roll (3/day)+5+3

Class Features

The following class features pertain to the Dogfighter advanced class.

Bonus Feats

At 1st, 3rd, 6th, and 9th level, the Dogfighter gets a bonus feat. The bonus feat must be selected from the following list, and the Dogfighter must meet all the prerequisites of the feat to select it.

Blind-Fight, Brawl, Gearhead, Improved Brawl, Improved Feint, Spacer, Starship Battle Run, Starship Dodge, Starship Feint, Starship Gunnery, Starship Mobility, Starship Operation, Starship Strafe, Zero-G Training.

Defender Of The Universe

Starting at 2nd level, a Dogfighter applies his Reputation bonus to the die result whenever he spends an action point to modify an attack roll, skill check, ability check, or saving throw made aboard a starship.

Shake, Rattle, And Roll

At 4th level, a Dogfighter learns how rock an enemy starship with weapons fire. The Dogfighter must declare that he is using this ability before making the attack roll (thus, a failed attack roll ruins the attempt). A starship damaged by the Dogfighter’s attack is shaken for 1 round; all passengers and crewmembers (pilots and gunners included) aboard the shaken ship take a –2 penalty on attack rolls, saving throws, and skill checks for 1 round. A Dogfighter may use this ability once per day at 4th level, twice per day at 7th level, and three times per day at 10th level.

To the max!

At 5th level and beyond, a Dogfighter can coax more thrust out of a ship’s engines, increasing its tactical speed by +500 feet. The Dogfighter must be piloting the ship to increase its tactical speed.

Keep It Together

At 8th level, a Dogfighter can continue to operate a starship even after it has been reduced to negative hit points and has begun breaking apart. The ship may take one move action or one attack action each round. However, the ship cannot be repaired and continues to lose 1 hit point per round, exploding once it reaches its destruction threshold. The Dogfighter and all other personnel aboard the ship are considered shaken, taking a –2 penalty on attack rolls, saving throws, and skill checks.

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