Nanorepair Unit (PL 8)
State-of-the-art nanites swarm over the surface of the mecha at the first indication of damage. The mecha automatically heals 5 points of damage per round. The nanorepair unit ceases to function if the mecha loses all its hit points.
Equipment Slots: 1.
Saving Throw: None.
Purchase DC: 15 + one-quarter the mecha’s base purchase DC.
Restriction: Restricted (+2).