Sample Mecha

Size: The mecha’s body size (and its size penalty on attack rolls and to Defense, in parentheses).

Bonus Hit Points: The bonus hit points the mecha gives the operator. This value also represents the mecha’s total hit points.

Superstructure: The chief material used in the construction of the mecha’s superstructure.

Hardness: The hardness afforded by the mecha’s superstructure. Hardness: reduces the amount of damage the mecha takes from an attack.

Armor: The type of armor installed on the mecha. Some types of armor reduce a mecha’s speed.

Bonus to Defense: The mecha’s equipment bonus to Defense, as provided by its armor.

Armor Penalty: Apply this penalty to the operator’s Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks.

Reach: The mecha’s reach.

Strength Bonus: The equipment bonus the mecha provides to its operator’s Strength.

Dexterity Penalty: The penalty the mecha applies to its operator’s Dexterity (if any).

Speed: The mecha’s base land speed (and fly speed, if applicable).

Base Purchase DC: The mecha’s base purchase DC does not include armor or equipment.

Standard Equipment Package: The standard equipment found on the baseline model.