Index > Future d20 SRD > Mutations > Mutation Points
Mutation Points (MP) provide a simple method of selecting mutations while preserving game balance. All creatures (including heroes) begin play with 0 MP. A creature gains MP by selecting one or more drawbacksphysical deformities and disabilities that make the creature less effective in play. A creature can then spend the MP on one or more beneficial mutations. The total MP spent on beneficial mutations cannot exceed the total MP the creature gains from drawbacks. A creature may still have unspent MP after choosing beneficial mutations, however. These unspent MP can be spent on new mutations at a later time.
Table: Mutations | ||
---|---|---|
d% | Mutation Type | MP Cost |
0102 | Extra Digits Cosmetic | 0 |
0304 | Fins Cosmetic | 0 |
0506 | Forked Tongue Cosmetic | 0 |
0708 | Horns Cosmetic | 0 |
0910 | Scaly Skin Cosmetic | 0 |
1112 | Thin Fur Coat Cosmetic | 0 |
1314 | Unnatural Eyes Cosmetic | 0 |
1516 | Unnatural Hair Cosmetic | 0 |
1718 | Unnatural Skin Cosmetic | 0 |
1920 | Unnatural Voice Cosmetic | 0 |
2122 | Acidic Saliva Minor | 1 |
2324 | Adrenaline Jolt Minor | 3 |
2526 | Claws Minor | 1 |
2728 | Darkvision Minor | 3 |
2930 | Energy Diffusion Minor | 2 |
3132 | Fangs Minor | 1 |
3334 | Force Barrier Minor | 3 |
3536 | Gills Minor | 2 |
3738 | Great Horns Minor | 1 |
3940 | Hypersensitivity Minor | 3 |
4142 | Leaper Minor | 1 |
4344 | Scaly Armor Minor | 3 |
4546 | Scent Minor | 2 |
4748 | Second Wind Minor | 2 |
4950 | Smokescreen Minor | 1 |
5152 | Tail Minor | 1 |
5354 | Thick Fur Coat Minor | 1 |
5556 | Ultra Immune System Minor | 2 |
5758 | Wall Crawler Minor | 2 |
5960 | Webbed Digits Minor | 1 |
6162 | Echolocator Major | 5 |
6364 | Elasticity Major | 5 |
6566 | Energy Absorption Major | 4 |
6768 | Enlarged Form Major | 6 |
6970 | Exoskeleton Major | 5 |
7172 | Extra Arms Major | 6 |
7374 | Gazing Eye Major | 4 |
7576 | Pheromone Attraction Major | 6 |
7778 | Prehensile Tail Major | 4 |
7980 | Prickly Pear Major | 4 |
8182 | Radioactive Major | 5 |
8384 | Skeletal Reinforcement Major | 5 |
8586 | Stinger Major | 4 |
8788 | Telekinetic Mind Major | 5 |
8990 | Telepathy Major | 5 |
9192 | Tentacle Major | 6 |
9394 | Venomous Bite Major | 4 |
9596 | Vexing Voice Major | 4 |
9798 | Wings Major | 6 |
99100 | X-Ray Vision Major | 6 |
Table: Drawbacks | ||
---|---|---|
d% | Drawback | MP Value |
0105 | Ability Decay1 | 4 |
0610 | Blood Hunger | 1 |
1115 | Brittle Bones | 4 |
1620 | Combat Fear | 4 |
2125 | Cybernetic Dependency | 6 |
2630 | Festering Sores | 2 |
3135 | Frailty | 3 |
3640 | Heat/Cold Susceptibility | 1 |
4145 | Lethargy | 2 |
4650 | Light Sensitivity | 1 |
5155 | Lost Arm | 3 |
5660 | Mindslave | 2 |
6165 | Neutrad Dependency | 5 |
6670 | Pheromone Repulsion | 1 |
7175 | Poisonous Blood | 6 |
7680 | Rapid Aging | 2 |
8185 | Reduced Speed1 | 3 |
8690 | Thin Skin | 5 |
9195 | Ultraviolet Allergy | 3 |
96100 | Weak Immune System | 1 |
1 You may take this drawback multiple times. Its effects stack. |
Many mutations come with physical deformities. Some mutations are easy to hide, while others are harder to conceal.
Any mutation that alters a creatures physical appearance imposes a penalty on the creatures Disguise checks. For creatures trying to conceal multiple physical deformities or alterations, the penalties stack. A cosmetic mutation imposes a 1 penalty on Disguise checks, while a minor or major mutation imposes a 2 penalty on Disguise checks. Drawbacks do not apply penalties to Disguise checks.