Neutrad Dependency [DRAWBACK]

You rely on a medical compound called neutrad to survive.

MP Value: 6.

Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.

Special: This drawback can be taken only in Progress Level 6 or higher campaigns (when neutrad is available).

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