The quality of the crew determines how well a starship performs in and out of combat. Unless otherwise noted, every starship has a trained crew of nonheroic characters. However, situations could arise where a starship must rely on an untrained crew. Conversely, expert crews and ace crews are also available—for the right price. Table: Crew Quality compares four different qualities of crew: untrained, trained, expert, and ace.
Skill Check Modifier: Apply this modifier to all skill checks made by crew.
Pilot’s Dexterity Modifier: A pilot’s Dexterity modifier applies to the starship’s initiative rolls and the starship’s Defense.
Pilot’s Class Bonus to Defense: A pilot’s class bonus to Defense applies to the starship’s Defense and to opposed grapple checks.
Gunner’s Attack Bonus: A gunner’s attack bonus applies to all ranged attacks made by the ship.
Modifier to Starship’s Base Purchase DC: The amount by which the crew increases the base purchase DC of the ship. (This modifier is already factored in to the base purchase DCs of the ships presented below.)
|Table: Crew Quality|
|Crew Quality||Skill Check Modifier1||Pilot’s Class Bonus to Defense||Pilot’s Dexterity Modifier||Gunner’s Modifier to Attack Bonus||Starship’s Base Purchase DC|
|1This includes Pilot checks.|
To improve in quality, a starship’s crew of nonheroic characters must “put in the hours” and gain combat experience. Table: Crew Improvement shows the length of the crew’s tour of duty and the number of ship-to-ship battles the crew must survive to be considered of a particular quality. A crew cannot be elevated to a higher quality until it meets the minimum required time spent serving aboard the ship and the minimum amount of ship-to-ship combat experience.
|Table: Crew Improvement|
|Crew Quality||Length of Tour of Duty||Starship Battles Survived|
|Ace||3 years or more||12+|