Star Carrier (PL 7)
A larger version of the fleet carrier, the star carrier serves as a mobile base for smaller craft. A star carrier’s fighting space takes up 36 500- foot squares (a 6-square-by-6-square area).
In addition to its normal cargo capacity, a star carrier can hold 72 fighters or assault fighters. Its listed crew complement does not include the ace pilots who fly these fighter craft. (Pilots count against the passenger capacity.) A star carrier can deploy up to 8 ultralight craft as a move action.
Type: Superheavy | Size: Colossal (–8 size) |
Subtype: Star carrier | Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 11 | Length: 3,000 feet |
Flat-footed Defense: 7 | Weight: 600,000 tons |
Autopilot Defense: 7 | Targeting System Bonus: +5 |
Hardness: 40 | Crew: 2,400 (expert +8) |
Hit Dice: 1,000d20 (20,000 hp) | Passenger Capacity: 600 |
Initiative Modifier: +6 | Cargo Capacity: 200,000 tons |
Pilot’s Class Bonus: +5 | Grapple Modifier: +16 |
Pilot’s Dex Modifier: +4 | Base Purchase DC: 80 |
Gunner’s Attack Bonus: +4 | Restriction: Military (+3) |
Attack: Battery of 5 mass cannons +5 ranged (8d12/19–20) and battery of 4 antimatter guns –1 ranged (10d8/19–20)
Attack of Opportunity: Point-defense system +5 ranged (5d12×10)
Standard PL 7 Design Specs:
Engines: Induction engine, thrusters
Armor: Neutronite
Defense Systems: 1 decoy drone launcher (4 drones), improved autopilot system, improved damage control (6d10), light fortification, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system Sensors: Class V sensors, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 5 mass cannons (range incr. 5,000 ft.), 1 battery of 4 antimatter guns (range incr. 5,000 ft.)
Grappling Systems: Tractor beam emitter