Scout (PL 6)
Scouts are designed to cross great distances and locate enemies quickly without engaging in serious combat.
Type: Ultralight | Size: Colossal (–8 size) |
Subtype: Scout | Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 7 | Length: 150 feet |
Flat-footed Defense: 5 | Weight: 600 tons |
Autopilot Defense: 5 | Targeting System Bonus: +3 |
Hardness: 30 | Crew: 8 (trained +4) |
Hit Dice: 15d20 (300 hp) | Passenger Capacity: 8 |
Initiative Modifier: +2 | Cargo Capacity: 30 tons |
Pilot’s Class Bonus: +3 | Grapple Modifier: +16 |
Pilot’s Dex Modifier: +2 | Base Purchase DC: 52 |
Gunner’s Attack Bonus: +2 | Restriction: Military (+3) |
Attack: 2 fire-linked heavy neutron guns –3 ranged (15d8) and 2 CHE missiles –8 ranged (6d12/19–20)
Attack of Opportunity: None
Standard PL 6 Design Specs:
Engines: Ion engine, thrusters
Armor: Vanadium
Defense Systems: Autopilot system, damage control system (1d10), radiation shielding, self-destruct system, sensor jammer
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 CHE missile launchers (8 missiles each)
Grappling Systems: Grapplers