Scout (PL 6)

Scouts are designed to cross great distances and locate enemies quickly without engaging in serious combat.

Type: UltralightSize: Colossal (–8 size)
Subtype: ScoutTactical Speed: 3,500 ft. (7 sq.)
Defense: 7Length: 150 feet
Flat-footed Defense: 5Weight: 600 tons
Autopilot Defense: 5Targeting System Bonus: +3
Hardness: 30Crew: 8 (trained +4)
Hit Dice: 15d20 (300 hp)Passenger Capacity: 8
Initiative Modifier: +2Cargo Capacity: 30 tons
Pilot’s Class Bonus: +3Grapple Modifier: +16
Pilot’s Dex Modifier: +2Base Purchase DC: 52
Gunner’s Attack Bonus: +2Restriction: Military (+3)

Attack: 2 fire-linked heavy neutron guns –3 ranged (15d8) and 2 CHE missiles –8 ranged (6d12/19–20)

Attack of Opportunity: None

Standard PL 6 Design Specs:

Engines: Ion engine, thrusters

Armor: Vanadium

Defense Systems: Autopilot system, damage control system (1d10), radiation shielding, self-destruct system, sensor jammer

Sensors: Class II sensor array, targeting system

Communications: Laser transceiver, radio transceiver

Weapons: 2 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 CHE missile launchers (8 missiles each)

Grappling Systems: Grapplers