Progress Level 7: Gravity Age
|Table: Starship Weapons|
|Weapon||Damage||Critical||Damage Type||Range Increment||Rate of Fire||Minimum Ship Size||Purchase DC||Restriction|
|Antimatter gun||10d8 (45)||20||Energy||5,000 ft.||Single||Colossal||38||Mil (+3)|
|Mass cannon||8d12 (52)||20||Ballistic||5,000 ft.||Single||Gargantuan||37||Lic (+1)|
|Mass cannon, heavy||10d12 (65)||20||Ballistic||6,000 ft.||Single||Colossal||40||Res (+2)|
|Mine, gravitic||10d100 (550)||—||Energy||—||—||Colossal||43||Mil (+3)|
|Missile, mass reaction||20d8 (90)||19–20||Energy||—||Single||Colossal||502||Mil (+3)|
|Missile, plasma||18d8 (81)||19–20||Fire||—||Single||Gargantuan||462||Res (+2)|
|Particle beam||12d8 (54)||20||Energy||4,000 ft.||Single||Gargantuan||36||Res (+2)|
|Particle beam, heavy||16d8 (72)||20||Energy||5,000 ft.||Single||Colossal||39||Res (+2)|
|Plasma cannon||14d8 (63)||20||Fire||3,000 ft.||Single1||Gargantuan||36||Lic (+1)|
|Plasma cannon, heavy||18d8 (81)||20||Fire||4,000 ft.||Single1||Colossal||39||Res (+2)|
|Quantum cannon||16d8 (72)||20||Energy||6,000 ft.||Single||Gargantuan||41||Res (+2)|
1With a successful Repair check (DC 30) and 1 hour of work, this weapon can be modified for semiautomatic or automatic fire mode. Resetting the weapon to its original configuration requires another check and another hour of labor.|
2The purchase DC includes a basic launch system (missile rack or missile tube) and eight missiles with warheads. The purchase DC is 2 lower without the launch system.
3In addition to taking damage, the ship is dazed for 1 round (see Starship Condition Summary).
4This weapon’s damage ignores a ship’s hardness.
Antimatter Gun (PL 7)
Using the same basic technology as the PL 6 rail cannon, the antimatter gun throws a piece of antimatter at the target. The impact alone is extremely destructive. Following the initial impact damage, the “splatter” of antimatter from the disintegrating warhead creates a cluster-bomb effect around the point of impact, increasing the chance of a critical hit.
Mass Cannon (PL 7)
The mass cannon uses gravitic technology to “charge” a small bit of matter with incredible gravitational energy, then hurls it at the target, where its increased gravitational pull causes it to slam into the target like a wrecking ball.
Mass Cannon, Heavy (PL 7)
The heavy mass cannon is a larger and more powerful version of the mass cannon.
Mine, Gravitic (PL 7)
When a gravitic mine detonates, it creates a brief artificial gravity well that pulls on ships in its square and in all adjacent squares, tearing their hulls.
Missile, Mass Reaction (PL 7)
This warhead uses a dark matter reaction to unleash a powerful wave of energy. The effect is more concentrated than a nuclear blast, but it’s less likely to cause unwanted collateral damage.
Missile, Plasma (PL 7)
The plasma warhead improves on the PL 6 chemical explosive. It creates a burst of white-hot plasma that can blast a small ship out of space with one shot.
Particle Beam (PL 7)
The next phase of the PL 6 neutron gun, the particle beam projects a stream of protons, neutrons, or alpha particles at the target—each particle accelerated to near light-speed.
Particle Beam, Heavy (PL 7)
This weapon is simply a larger version of the particle beam.
Plasma Cannon (PL 7)
Using a powerful electrical charge to convert a mix of chemicals into white-hot plasma, this weapon then accelerates the plasma mass toward the target with a simple rail gun. The result is a bolt of incandescent plasma that can explosively vaporize objects in its path.
Plasma Cannon, Heavy (PL 7)
This weapon is simply a larger version of the plasma cannon.
Quantum Cannon (PL 7)
The quantum cannon fires a stream of highly charged subatomic particles, destabilizing the atoms of the target and creating localized fission reactions.