Charred One

A charred one resembles a human being that has been burned to a blackened husk. Its glowing-red eyes glitter with hatred and malice.

A charred one speaks one language that it knew in life. Its voice sounds like crackling flames.

Despite its solid appearance, a charred one has no physical form and can glide through solid objects. It gives off a shimmering, intense heat that can ignite flammable objects it touches. In combat, a charred one uses its incorporeal touch attack to set opponents afire.

Species Traits

Fire Subtype: A charred one is immune to fire damage. It takes 50% more damage from cold.

Heat (Su): The intense heat generated by a charred one’s body deals 2d10 points of fire damage to anything it touches. This heat is usually enough to melt nonmagical weapons, but a magic weapon subjected to this effect receives a Fortitude save (DC 10 + 1/2 the charred one’s Hit Dice + its Charisma modifier). Flammable items, such as clothing, wood, or paper, are automatically ignited by the touch of a charred one.

Incorporeal Subtype: A charred one has no physical form and can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, though it has a 50% chance to ignore any damage from a corporeal source. The charred one can pass through solid objects at will, and its own attacks pass through armor. The charred one moves in complete silence and cannot be heard at all.

Locate Killer (Su): If the charred one was created as the result of arson or careless use of fire, it gains the ability to hunt down the perpetrator. This ability is similar to the effect of a locate object spell (as if cast by a 5th-level Acolyte), but the creature can locate only the creature responsible for its death. A charred one can use this ability once per day.

Undead: A charred one has the traits and immunities common to undead.

Charred One: CR 3; Medium-size undead (fire, incorporeal); HD 5d12; hp 32; Mas —; Init +1; Spd fly 30 ft.; Defense 12, touch 12, flat-footed 11 (+1 Dex, +1 deflection); BAB +2; Grap —; Atk +4 melee (2d10 fire, incorporeal touch); Full Atk +4 melee (2d10 fire, incorporeal touch); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ darkvision 60 ft., fire subtype, heat (DC 13), incorporeal subtype, locate killer, undead; AL chaos, evil; SV Fort +1, Ref +4, Will +7; AP 0; Rep +0; Str —, Dex 13, Con —, Int 6, Wis 17, Cha 13.

Skills: Hide +6, Intimidate +6, Listen +11, Read/Write Language (any one), Speak Language (any one), Spot +11.

Feats: Lightning Reflexes, Weapon Focus (incorporeal touch).

Advancement: 6–10 HD (Medium-size); 11–15 HD (Large).

Advanced Charred One: CR 5; Medium-size undead (fire, incorporeal); HD 11d12; hp 71; Mas —; Init +1; Spd 30 ft.; Defense 12, touch 12, flat-footed 11 (+1 Dex, +1 deflection); BAB +5; Grap —; Atk +7 melee (2d10 fire, incorporeal touch); Full Atk +7 melee (2d10 fire, incorporeal touch); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ darkvision 60 ft., fire subtype, heat (DC 15), incorporeal subtype, locate killer, undead; AL chaos, evil; SV Fort +3, Ref +6, Will +12; AP 0; Rep +0 Str —, Dex 13, Con —, Int 6, Wis 17, Cha 13.

Skills: Hide +10, Intimidate +10, Listen +13, Read/Write Language (any one), Speak Language (any one), Spot +13.

Feats: Iron Will, Lightning Reflexes, Weapon Focus (incorporeal touch).

Possessions: None.

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