Construct: Crawling claws have the traits and immunities common to constructs.
Gaze Immunity (Ex): Because it lacks eyes, a crawling claw is immune to gaze attacks.
Smite Fallen (Ex): A crawling claw’s attacks deal double damage against prone combatants.
Crawling Claw: CR 1/3; Diminutive construct; HD 1d10; hp 5; Mas —; Init +0; Spd 20 ft.; Defense 15, touch 14, flat-footed 15 (+4 size, +1 natural); BAB +0; Grap –12; Atk +4 melee (1, claw); Full Atk +4 melee (1, claw); FS 1 ft. by 1 ft.; Reach 0 ft.; SQ construct, gaze immunity, smite fallen, spell resistance 10; AL any; SV Fort +0, Ref +0, Will –3; AP 0; Rep +0; Str 10, Dex 10, Con —, Int —, Wis 5, Cha 5.
Create Crawling Claw
Level: Mage 3; Components: V, S, M; Casting Time: 1 hour; Range: Close (25 ft. + 5 ft./2 levels); Targets: Severed human left hands within a 5-foot-radius circle; Duration: Instantaneous; Saving Throw: None; Spell Resistance: Yes (harmless)
You create a number of crawling claws up to twice your caster level. The hands to be transformed must all be within a 5-foot-radius circle. Once created, the group of crawling claws obeys your telepathic commands as long as the instructions are simple and you are within 100 feet. If you give the crawling claws simple standing orders before moving out of range, they obey these orders to the best of their ability until you return and issue new orders. Otherwise, they mill about aimlessly, attacking anything that moves into their space.
Material Component: Clippings from a ghoul’s fingernails, and a ring that someone else lost.