Mothfolk

Mothfolk appear as tall, lanky humanoids covered in short, dark fur. Their large wings have a wingspread of over 20 feet. Their most arresting features are their eyes: large, red, and luminescent, and occasionally described as looking like oversized bicycle reflectors.

Species Traits

Automatic Language: Mothfolk read, write, and speak a language of whistles, squeaks, and clicks (called Mothfolk, for lack of a better name).

Fear Aura (Su): A mothfolk projects an aura of fear around itself in a 20-foot radius. Creatures within this area that wish to remain must attempt a Will save (DC 10 + ˝ the mothman’s Hit Dice + its Charisma modifier) or be affected as by a fear spell. A mothfolk is immune to the fear auras of other mothfolk.

Skill Bonuses: Mothfolk gain a +4 species bonus on Balance, Climb, Listen, and Move Silently checks.

Mothfolk: CR 1; Large outsider; HD 2d8; hp 9; Mas 10; Init +1; Spd 30 ft., fly 300 ft. (good); Defense 12, touch 11, flat-footed 11 (–1 size, +1 Dex, +2 natural); BAB +2; Grap +7; Atk +2 melee (1d6+1, claw); Full Atk +2 melee (1d6+1, 2 claws) or +2 ranged; FS 5 ft. by 5 ft.; Reach 10 ft.; SQ darkvision 60 ft., fear aura (DC 11); AL mothfolk; SV Fort +3, Ref +4, Will +5; AP 0; Rep +0; Str 12, Dex 13, Con 10, Int 10, Wis 14, Cha 10.

Skills: Balance +7, Climb +7, Hide +5, Listen +8, Move Silently +7, Read/Write Mothfolk, Sense Motive +4, Speak Mothfolk, Spot +4.

Feats: Simple Weapons Proficiency, Stealthy.

Possessions: Various personal items.

Advancement: By character class.

Mothfolk Dedicated Hero 3/Acolyte 3: CR 7; Large outsider; HD 2d8 plus 3d6 plus 3d8; hp 33; Mas 10; Init +2; Spd 30 ft., fly 300 ft. (good); Defense 17, touch 15, flat-footed 15 (–1 size, +2 Dex, +4 class, +2 natural); BAB +6; Grap +11; Atk +6 melee (1d6+1, claw); Full Atk +6 melee (1d6+1, 2 claws) or +7 ranged; FS 5 ft. by 5 ft.; Reach 10 ft.; SQ Darkvision 60 ft., divine spells, fear aura (DC 14), turn undead; AL mothfolk; SV Fort +8, Ref +8, Will +12; AP 3; Rep +3; Str 12, Dex 14, Con 10, Int 10, Wis 15, Cha 10.

Skills: Balance +7, Climb +7, Concentration +6, Hide +5, Knowledge (theology and philosophy) +4, Listen +8, Move Silently +7, Read/Write Mothfolk, Sense Motive +4, Speak Mothfolk, Spellcraft +6, Spot +4, Survival +6, Treat Injury +6.

Feats: Iron Will, Lightning Reflexes, Mobility, Simple Weapons Proficiency, Stealthy, Track.

Talents (Dedicated Hero): Aware, skill emphasis (Survival).

Acolyte Spells (4/4/3): 0— cure minor wounds, detect magical aura, light, resistance; 1st—bane, cause fear, comprehend languages, cure light wounds; 2nd—cure moderate wounds, hold person, shatter. Caster level 3rd; save DC 12 + spell level.

Possessions: Various personal items.

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