Robot

Robots are manufactured, remote-controlled constructs powered by batteries. These highly useful machines come in a variety of sizes and shapes and can be fitted with tools or weapons. Techies create robots—for rules on this process, refer to the Techie advanced class.

Species Traits

Construct: Robots have the traits and immunities common to constructs.

Speed: A robot’s speed depends on its size and method of locomotion (bipedal, quadrupedal, tracked, or wheeled). The different speeds are given with each robot’s statistics (below).

Attacks: A robot is not normally equipped with weapons. Robots fitted with arms or similar manipulators can attempt to grapple things, but only robots of Medium-size or larger can use their manipulators to deal damage.

Skills: A character with four or more levels in the Techie advanced class can program one or more ranks of a single skill into a robot; otherwise, the robot has no skills.

Building a Robot

Follow these two steps to create Small or Medium-size robots.

1. Wealth Check: The purchase DC for the components needed to construct a robot is based on its size category.

Make a Wealth check to purchase and gather the necessary components before starting construction.

SizePurchase DC
Small21
Medium-size24

2. Construct Frame: The robot’s body determines its size, shape, locomotion, and hit points. The DC of the required Craft (mechanical) check is set by the robot’s size and modified by the mode of locomotion selected (see the Techie advanced class description).

SizeCraft (mechanical) DC
Small18
Medium-size21

In addition to the external components noted in the Techie advanced class description, a Techie can add additional components, weapons, and armor plating to a robot. Refer to the table below to find the DC modifier for adding new components to a robot.

ComponentsDC Modifier
Frame Shape and Locomotion
Articulated frame+5
External Components
Accessory mount+1
Loading mechanism+2
Basic toolkit+2
Basic electrical kit+2
Searchlight+1
Armor
Natural armor bonus +2+2*

*This component can be purchased a number of times equal to the robot’s size category (counted up from Diminutive).

Articulated Frame: This robot’s body is articulated so that it can move like a snake, slithering through narrow openings and navigating stairs with ease. A robot with this frame moves as fast as a bipedal robot, but it can also move through difficult terrain and small spaces without slowing.

Accessory Mount: A robot with an accessory mount can be armed with a single weapon or accessory up to one size category larger than itself. Such a robot can fire a weapon using its normal attack modifier or via a remote, using the operator’s attack modifier with a –4 penalty. Alternatively, an accessory mount can hold a single grenade, or nearly any of the items on Table: General Equipment.

Loading Mechanism: A robot with a loading mechanism can reload a single weapon with a full-round action. The mechanism holds enough ammunition to reload the weapon three times, and it works with weapons that use box ammunition, speed-loaders (but not loose bullets), a grenade launcher round, or some sort of fuel tank (such as a flamethrower). A robot can have multiple loading mechanisms, one for each weapon that it has mounted in its frame.

Toolkits: A robot can use a toolkit if it has the appropriate skill or can use the operator’s skill at a –2 penalty via remote control.

Searchlight: A searchlight operates in the same manner as a battery flood spotlight.

Small Robot: CR 1/2; Small construct; HD 1d10+5; hp 10; Mas —; Init +0; Spd 30 ft. (treads), 30 ft. (bipedal), 40 ft. (quadrupedal), or 50 ft. (wheels); Defense 11, touch 11, flatfooted 11 (+1 size); BAB +0; Grap –4; Atk +1 melee; Full Atk +1 melee or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct; AL none; SV Fort +0, Ref +0, Will +0; AP 0; Rep +0; Str 10, Dex 10, Con —, Int —, Wis 10, Cha 10.

Skills: None (unless programmed by a Techie).

Feats: None.

External Components: Audio/visual sensor, manipulator arms.

Advancement: None.

Medium-Size Robot: CR 1; Medium-sized construct; HD 2d10+10; hp 21; Mas —; Init +0; Spd 30 ft. (treads), 30 ft. (bipedal), 40 ft. (quadrupedal), or 50 ft. (wheels); Defense 9, touch 9, flat-footed 9 (–1 Dex); BAB +1; Grap +3; Atk +3 melee (1d4+2, claw); Full Atk +3 melee (1d4+2, claw) or +2 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct; AL none; SV Fort +0, Ref –1, Will +0; AP 0; Rep +0; Str 14, Dex 8, Con —, Int —, Wis 10, Cha 10.

Skills: None (unless programmed by a Techie).

Feats: None.

External Components: Audio/visual sensor, manipulator arms.

Advancement: None.

Police Assault Drone*: CR 1; Medium-sized construct; HD 2d10+10; hp 21; Mas —; Init –1; Spd 30 ft. (treads); Defense 13, touch 9, flat-footed 13 (–1 Dex, +4 armor); BAB +1; Grap +3; Atk +3 melee (1d4+2, claw); Full Atk +3 melee (1d4+2, claw) or +2 ranged (2d8, Mossberg shotgun); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct; AL none; SV Fort +0, Ref –1, Will +0; AP 0; Rep +0; Str 14, Dex 8, Con —, Int —, Wis 10, Cha 10.

Skills: Disable Device +4.

Feats: None.

External Components: Armor (+4), audio/visual sensor, manipulator arms, 2 accessory mounts, Mossberg shotgun, autoloader, tear gas grenade, searchlight, remote control link (200 feet).

Advancement: None.

*This robot requires a successful Wealth check (DC 21) and a successful Craft (mechanical) check (DC 32) to create.

Screen printing