With the exception of specific movement-related skills, most move actions don’t require a check. In some cases, ability checks might be required.
The simplest move action is moving the character’s speed. If a character takes this kind of move action during his or her turn, the character cannot also take a 5-foot step.
Many nonstandard modes of movement are also covered under this category, including climbing and swimming (up to one-quarter the character’s speed), crawling (up to 5 feet), and entering a vehicle.
In most cases, moving or manipulating an object is a move action. This includes drawing or holstering a weapon, retrieving or putting away a stored object, picking up an object, moving a heavy object, and opening a door.
If the character has a base attack bonus of +1 or higher, he or she can draw a weapon as part of his or her normal movement.
Standing up from a prone position requires a move action. It provokes an attack of opportunity from opponents who threaten the character.