A construct is an animated object or artificially constructed creature. See Table: Constructs for physical ability scores, recommended minimum Hit Dice, and damage based on size.

Hit Die: d10.

Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).

Good Saving Throws: None.

Skill Points: None.

Feats: None.

Constructs share the following additional traits.

Weapon and Armor Proficiency: Constructs are proficient with their natural weapons only. They are not proficient with armor.

Ability Scores: Constructs have no Constitution score and usually no Intelligence score.

Extra Hit Points: Constructs gain extra hit points according to size, as shown on Table: Constructs.

Darkvision (Ex): Most constructs have darkvision with a range of 60 feet.

Immunities: Constructs are immune to mind-influencing effects and to poison, sleep, paralysis, stunning, disease, necromancy effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to critical hits, nonlethal damage, ability damage, ability drain, energy drain, or the effects of massive damage.

Repairable: Constructs cannot heal damage on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage to a construct, and each check represents 1 hour of work. A construct reduced to 0 hit points is immediately destroyed and cannot be repaired.

Special: Constructs cannot be raised from the dead.

Table: Constructs
Size Str Dex Con Minimum HD Extra Hit Points Slam Bite Claw Gore
Colossal 44–47 6–7 — 32d10 120 4d6 2d6 2d8 4d6
Gargantuan 36–39 6–7 — 16d10 80 2d8 1d8 2d6 2d8
Huge 28–31 6–7 — 8d10 40 2d6 1d6 2d4 2d6
Large 20–23 8–9 — 2d10 20 1d8 1d4 1d6 1d8
Medium-size 12–15 10–11 — 1d10 10 1d6 1d3 1d4 1d6
Small 8–11 12–13 — 1/2 d10 5 1d4 1d2 1d3 1d4
Tiny 4–7 14–15 — 1/4 d10 — 1d3 1 1d2 1d3
Diminutive 2–5 16–17 — 1/8 d10 — 1d2 — 1 1d2
Fine 1 18–19 — 1/16 d10 — 1 — — 1
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