Magical Beast

A magical beast is similar to an animal but can have an Intelligence score higher than 2. A magical beast might possess supernatural or extraordinary abilities, or it might be bizarre in appearance and habits. See Table: Magical Beasts for physical ability scores, recommended minimum Hit Dice, and damage based on size.

Hit Die: d10.

Base Attack Bonus: Total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).

Good Saving Throws: Fortitude, Reflex.

Skill Points: 2 x Int score, plus 1 point per Hit Dice beyond 1 HD, or 10–15 points if Int score is 1 or 2.

Feats: 1 + Int modifier (minimum 0), plus 1 feat per 4 Hit Dice beyond 1 HD.

Magical beasts share the following additional traits.

Weapon and Armor Proficiency: Magical beasts are proficient with their natural weapons only. They are not proficient with armor.

Keen Sight (Ex): Magical beasts have darkvision with a range of 60 feet and low-light vision (unless noted otherwise).

Table: Magical beasts
Size Str Dex Con Minimum HD Slam Bite Claw Gore
Colossal 42–43 10–11 28–29 32d10 2d6 4d6 2d8 4d6
Gargantuan 34–35 10–11 24–25 16d10 1d8 2d8 2d6 2d8
Huge 26–27 10–11 20–21 8d10 1d6 2d6 2d4 2d6
Large 18–19 12–13 16–17 2d10 1d4 1d8 1d6 1d8
Medium-size 10–11 14–15 12–13 1d10 1d3 1d6 1d4 1d6
Small 6–7 16–17 10–11 1/2 d10 1d2 1d4 1d3 1d4
Tiny 2–3 18–19 10–11 1/4 d10 1 1d3 1d2 1d3
Diminutive 1 20–21 10–11 1/8 d10 — 1d2 1 1d2
Fine 1 22–23 10–11 1/16 d10 — 1 — 1
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