An outsider is a nonelemental creature originating from some other dimension, reality, or plane. See Table: Outsiders for physical ability scores, recommended minimum Hit Dice, and damage based on size.

Hit Die: d8.

Base Attack Bonus: Total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).

Good Saving Throws: Fortitude, Reflex, Will.

Skill Points: 8 + Int modifier per Hit Dice.

Feats: 1, plus 1 feat per 4 Hit Dice beyond 1 HD.

Outsiders share the following additional traits.

Weapon and Armor Proficiency: Outsiders receive either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat. They are proficient with their natural weapons and any weapon mentioned in their entries. Outsiders noted for wearing armor gain the bonus feat Armor Proficiency with whatever type of armor they are accustomed to wearing (light, medium, heavy), as well as all lighter types.

Darkvision (Ex): Most outsiders have darkvision with a range of 60 feet.

Special: Outsiders cannot be raised from the dead.

Table: Outsiders
Size Str Dex Con Minimum HD Slam Bite Claw Gore
Colossal 44–47 6–7 28–29 32d8 4d6 4d6 2d8 2d6
Gargantuan 36–39 6–7 24–25 16d8 2d8 2d8 2d6 1d8
Huge 28–31 6–7 20–21 8d8 2d6 2d6 2d4 1d6
Large 20–23 8–9 16–17 2d8 1d8 1d8 1d6 1d4
Medium-size 12–15 10–11 12–13 1d8 1d6 1d6 1d4 1d3
Small 8–11 12–13 10–11 1/2 d8 1d4 1d4 1d3 1d2
Tiny 4–7 14–15 10–11 1/4 d8 1d3 1d3 1d2 1
Diminutive 2–3 16–17 10–11 1/8 d8 1d2 1d2 1 —
Fine 2–3 18–19 10–11 1/16 d8 1 1 — —
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