Vermin

This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. See Table: Vermin for physical ability scores, recommended minimum Hit Dice, and damage based on size.

Hit Die: d8.

Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).

Good Saving Throws: Fortitude.

Skill Points: 10–15.

Feats: None.

Vermin share the following additional traits.

Weapon and Armor Proficiency: Vermin are proficient with their natural weapons only. They are not proficient with armor.

Ability Scores: Vermin have no Intelligence score.

Potent Venom: Medium-size or larger poisonous vermin get a bonus to the save DC of their poison based on their size, as follows: Medium-size +2, Large +4, Huge +6, Gargantuan +8, Colossal +10.

Darkvision (Ex): Most vermin with visual sensory organs have darkvision with a range of 60 feet.

Blindsight (Ex): Most vermin without visual sensory organs have blindsight with a range of 60 feet.

Immunities: Vermin are immune to mind-affecting effects.

Resistance to Massive Damage (Ex): Vermin gain a +5 species bonus on Fortitude saves to negate the effects of massive damage.

Table: Vermin
Size Str Dex Con Minimum HD Slam Bite Claw Gore
Colossal 42–43 6–7 26–27 32d8 2d6 4d6 2d8 4d6
Gargantuan 34–35 6–7 22–23 16d8 1d8 2d8 2d6 2d8
Huge 26–27 6–7 18–19 8d8 1d6 2d6 2d4 2d6
Large 18–19 8–9 14–15 2d8 1d4 1d8 1d6 1d8
Medium-size 10–11 10–11 10–11 1d8 1d3 1d6 1d4 1d6
Small 6–7 12–13 8–9 1/2 d8 1d2 1d4 1d3 1d4
Tiny 2–3 14–15 8–9 1/4 d8 1 1d3 1d2 1d3
Diminutive 1 16–17 8–9 1/8 d8 1d2 1 1d2
Fine 1 18–19 8–9 1/16 d8 1 1