Electrical hazards come in many forms, including stun guns, downed power lines, and electric security fences. Table: Electricity Damage gives damage values for various electrical hazards based on relative voltage. A character can make a Fortitude saving throw to reduce the damage by half. If that character is not grounded or is otherwise insulated from the current, a successful save indicates that no damage is suffered.
|Table: Electricity Damage|
|Jolt||Car battery, stun gun||1d3||10|
|Low voltage||Fuse box, electrical socket||2d6||15|
|Medium voltage||Industrial transformer, electric fence||4d6||15|
|High voltage||Power line, electric chair, lightning||8d6||20|