Ray of Fatigue

Necromancy

Level: Mage 1; Components: V, S, M; Casting Time; Attack action Range: Close (25 ft. + 5 ft./2 levels); Effect: Ray; Duration: 1 minute/level; Saving Throw: No; Spell Resistance: Yes

The caster must succeed at a ranged touch attack with the ray to strike a target. The subject is immediately fatigued for the spell’s duration. A fatigued character suffers a –2 penalty to Strength and Dexterity and can’t run or charge. This spell has no effect on a creature who is already fatigued.