The GM may call for a Listen check by a character who is in a position to hear something. A character can also make a Listen check voluntarily if he or she wants to try to hear something in the character’s vicinity.
A successful Listen check when there isn’t anything to hear results in the character hearing nothing.
|–10||A melee battle|
|5||A person in medium armor walking at a slow pace, trying not to make noise|
|10||An unarmored person walking at a slow pace, trying not to make any noise|
|15||A 1st-level Fast hero sneaking up on someone1|
|20||A tiger stalking prey1|
|30||A bird flying through the air|
|+5||Through a door|
|+15||Through a solid wall|
|1 This is actually an opposed check; the DC given is a typical Move Silently check result for such a character or creature.|
|Per 10 feet of distance||–1|
Try Again?: A character can make a Listen check every time he or she has the opportunity to hear something in a reactive manner. As a move action, the character may attempt to hear something that he or she failed (or believes he or she failed) to hear previously.
Special: When several characters are listening to the same thing, the GM can make a single 1d20 roll and use it for all the listeners’ skill checks.