Favorable and Unfavorable Conditions
Generally speaking, any situational modifier created by the attacker’s position or tactics applies to the attack roll, while any situational modifier created by the defender’s position, state, or tactics applies to the defender’s Defense. The GM judges what bonuses and penalties apply, using Table: Defense Modifiers and Table: Attack Roll Modifiers as guides.
Table: Defense Modifiers | ||
---|---|---|
Circumstance | Melee | Ranged |
Defender sitting or kneeling | –2 | +21 |
Defender prone | –4 | +41 |
Defender stunned or cowering | –22 | –22 |
Defender climbing | –22 | –22 |
Defender flat-footed | +02 | +02 |
Defender running | +02 | +22 |
Defender grappling (attacker not) | +02 | +03 |
Defender pinned | –44 | +04 |
Defender helpless (such as paralyzed, sleeping, or bound) | +02 | +02 |
Defender has cover | —–— See Cover —–— | |
Defender concealed or invisible | — See Concealment — | |
1 Does not apply if target
is adjacent to attacker. This circumstance may instead improve bonus to Defense granted
by cover. See Cover. |
Table: Attack Roll Modifiers | ||
---|---|---|
Circumstance | Melee | Ranged |
Attacker flanking defender1 | +2 | — |
Attacker on higher ground | +1 | +0 |
Attacker prone | –4 | –22 |
Attacker invisible | +23 | +23 |
1 A character flanks a defender when he or she has an ally on the opposite side of the defender threatening the defender. |