Humanoid
A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and head. A humanoid has few or no supernatural or extraordinary abilities. See Table: Humanoids for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d8.
Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Choose one (usually Reflex).
Skill Points: 6 + Int modifier, plus 1 point per Hit Dice beyond 1 HD.
Feats: 1, plus 1 feat per 4 Hit Dice beyond 1 HD.
Humanoids share the following additional traits.
Size: Humanoids must be Medium-size or smaller.
Weapon and Armor Proficiency: Humanoids with more than 1 Hit Die receive one bonus feat selected from the following list: Archaic Weapons Proficiency, Armor Proficiency (light), or Simple Weapons Proficiency.
Keen Sight (Ex): Humanoids accustomed to living underground may have darkvision with a range of 60 feet, low-light vision, or both (as noted in their entries).
Table: Humanoids | ||||||||
---|---|---|---|---|---|---|---|---|
Size | Str | Dex | Con | Minimum HD | Slam1 | Bite | Claw | Gore |
Medium-size | 10–15 | 10–13 | 10–11 | 1d8 | 1d3 | 1d4 | 1d4 | 1d6 |
Small | 6–11 | 12–15 | 8–9 | 1/2 d8 | 1d2 | 1d3 | 1d3 | 1d4 |
Tiny | 2–7 | 14–17 | 8–9 | 1/4 d8 | 1 | 1d2 | 1d2 | 1d3 |
Diminutive | 1 | 16–19 | 8–9 | 1/8 d8 | — | 1 | 1 | 1d2 |
Fine | 1 | 18–21 | 8–9 | 1/16 d8 | — | — | — | 1 |
1 Unarmed attacks qualify as slam attacks that deal nonlethal damage. |