Magical Beast
A magical beast is similar to an animal but can have an Intelligence score higher than 2. A magical beast might possess supernatural or extraordinary abilities, or it might be bizarre in appearance and habits. See Table: Magical Beasts for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d10.
Base Attack Bonus: Total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Fortitude, Reflex.
Skill Points: 2 x Int score, plus 1 point per Hit Dice beyond 1 HD, or 10–15 points if Int score is 1 or 2.
Feats: 1 + Int modifier (minimum 0), plus 1 feat per 4 Hit Dice beyond 1 HD.
Magical beasts share the following additional traits.
Weapon and Armor Proficiency: Magical beasts are proficient with their natural weapons only. They are not proficient with armor.
Keen Sight (Ex): Magical beasts have darkvision with a range of 60 feet and low-light vision (unless noted otherwise).
Table: Magical beasts | ||||||||
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Size | Str | Dex | Con | Minimum HD | Slam | Bite | Claw | Gore |
Colossal | 42–43 | 10–11 | 28–29 | 32d10 | 2d6 | 4d6 | 2d8 | 4d6 |
Gargantuan | 34–35 | 10–11 | 24–25 | 16d10 | 1d8 | 2d8 | 2d6 | 2d8 |
Huge | 26–27 | 10–11 | 20–21 | 8d10 | 1d6 | 2d6 | 2d4 | 2d6 |
Large | 18–19 | 12–13 | 16–17 | 2d10 | 1d4 | 1d8 | 1d6 | 1d8 |
Medium-size | 10–11 | 14–15 | 12–13 | 1d10 | 1d3 | 1d6 | 1d4 | 1d6 |
Small | 6–7 | 16–17 | 10–11 | 1/2 d10 | 1d2 | 1d4 | 1d3 | 1d4 |
Tiny | 2–3 | 18–19 | 10–11 | 1/4 d10 | 1 | 1d3 | 1d2 | 1d3 |
Diminutive | 1 | 20–21 | 10–11 | 1/8 d10 | — | 1d2 | 1 | 1d2 |
Fine | 1 | 22–23 | 10–11 | 1/16 d10 | — | 1 | — | 1 |