Monstrous Humanoid
A monstrous humanoid is a humanoid creature with monstrous or animalistic features. A monstrous humanoid often possesses supernatural abilities as well. See Table: Monstrous Humanoids for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d8.
Base Attack Bonus: Total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Reflex, Will.
Skill Points: 2 x Int score, plus 2 points per Hit Dice beyond 1 HD.
Feats: 1 + Int modifier (minimum 0), plus 1 feat per 4 Hit Dice beyond 1 HD.
Monstrous humanoids share the following additional traits.
Weapon and Armor Proficiency: Monstrous humanoids receive either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat. They are proficient with their natural attacks and any weapon mentioned in their entries. Monstrous humanoids noted for wearing armor gain the bonus feat Armor Proficiency with whatever type of armor they are accustomed to wearing (light, medium, heavy), as well as all lighter types.
Darkvision (Ex): Most monstrous humanoids have darkvision with a range of 60 feet.
Table: Monstrous Humanoids | ||||||||
---|---|---|---|---|---|---|---|---|
Size | Str | Dex | Con | Minimum HD | Slam | Bite | Claw | Gore |
Colossal | 42–43 | 8–9 | 26–27 | 32d8 | 2d6 | 2d8 | 2d8 | 4d6 |
Gargantuan | 34–35 | 8–9 | 22–23 | 16d8 | 1d8 | 2d6 | 2d6 | 2d8 |
Huge | 26–27 | 8–9 | 18–19 | 8d8 | 1d6 | 1d8 | 2d4 | 2d6 |
Large | 18–19 | 10–11 | 14–15 | 2d8 | 1d4 | 1d6 | 1d6 | 1d8 |
Medium-size | 10–11 | 12–13 | 10–11 | 1d8 | 1d3 | 1d4 | 1d4 | 1d6 |
Small | 6–7 | 14–15 | 8–9 | 1/2 d8 | 1d2 | 1d3 | 1d3 | 1d4 |
Tiny | 2–3 | 16–17 | 8–9 | 1/4 d8 | 1 | 1d2 | 1d2 | 1d3 |
Diminutive | 1 | 18–19 | 8–9 | 1/8 d8 | — | 1 | 1 | 1d2 |
Fine | 1 | 20–21 | 8–9 | 1/16 d8 | — | — | — | 1 |