Outsider
An outsider is a nonelemental creature originating from some other dimension, reality, or plane. See Table: Outsiders for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d8.
Base Attack Bonus: Total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Fortitude, Reflex, Will.
Skill Points: 8 + Int modifier per Hit Dice.
Feats: 1, plus 1 feat per 4 Hit Dice beyond 1 HD.
Outsiders share the following additional traits.
Weapon and Armor Proficiency: Outsiders receive either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat. They are proficient with their natural weapons and any weapon mentioned in their entries. Outsiders noted for wearing armor gain the bonus feat Armor Proficiency with whatever type of armor they are accustomed to wearing (light, medium, heavy), as well as all lighter types.
Darkvision (Ex): Most outsiders have darkvision with a range of 60 feet.
Special: Outsiders cannot be raised from the dead.
Table: Outsiders | ||||||||
---|---|---|---|---|---|---|---|---|
Size | Str | Dex | Con | Minimum HD | Slam | Bite | Claw | Gore |
Colossal | 44–47 | 6–7 | 28–29 | 32d8 | 4d6 | 4d6 | 2d8 | 2d6 |
Gargantuan | 36–39 | 6–7 | 24–25 | 16d8 | 2d8 | 2d8 | 2d6 | 1d8 |
Huge | 28–31 | 6–7 | 20–21 | 8d8 | 2d6 | 2d6 | 2d4 | 1d6 |
Large | 20–23 | 8–9 | 16–17 | 2d8 | 1d8 | 1d8 | 1d6 | 1d4 |
Medium-size | 12–15 | 10–11 | 12–13 | 1d8 | 1d6 | 1d6 | 1d4 | 1d3 |
Small | 8–11 | 12–13 | 10–11 | 1/2 d8 | 1d4 | 1d4 | 1d3 | 1d2 |
Tiny | 4–7 | 14–15 | 10–11 | 1/4 d8 | 1d3 | 1d3 | 1d2 | 1 |
Diminutive | 2–3 | 16–17 | 10–11 | 1/8 d8 | 1d2 | 1d2 | 1 | — |
Fine | 2–3 | 18–19 | 10–11 | 1/16 d8 | 1 | 1 | — | — |