Vermin
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. See Table: Vermin for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d8.
Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Fortitude.
Skill Points: 10–15.
Feats: None.
Vermin share the following additional traits.
Weapon and Armor Proficiency: Vermin are proficient with their natural weapons only. They are not proficient with armor.
Ability Scores: Vermin have no Intelligence score.
Potent Venom: Medium-size or larger poisonous vermin get a bonus to the save DC of their poison based on their size, as follows: Medium-size +2, Large +4, Huge +6, Gargantuan +8, Colossal +10.
Darkvision (Ex): Most vermin with visual sensory organs have darkvision with a range of 60 feet.
Blindsight (Ex): Most vermin without visual sensory organs have blindsight with a range of 60 feet.
Immunities: Vermin are immune to mind-affecting effects.
Resistance to Massive Damage (Ex): Vermin gain a +5 species bonus on Fortitude saves to negate the effects of massive damage.
Table: Vermin | ||||||||
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Size | Str | Dex | Con | Minimum HD | Slam | Bite | Claw | Gore |
Colossal | 42–43 | 6–7 | 26–27 | 32d8 | 2d6 | 4d6 | 2d8 | 4d6 |
Gargantuan | 34–35 | 6–7 | 22–23 | 16d8 | 1d8 | 2d8 | 2d6 | 2d8 |
Huge | 26–27 | 6–7 | 18–19 | 8d8 | 1d6 | 2d6 | 2d4 | 2d6 |
Large | 18–19 | 8–9 | 14–15 | 2d8 | 1d4 | 1d8 | 1d6 | 1d8 |
Medium-size | 10–11 | 10–11 | 10–11 | 1d8 | 1d3 | 1d6 | 1d4 | 1d6 |
Small | 6–7 | 12–13 | 8–9 | 1/2 d8 | 1d2 | 1d4 | 1d3 | 1d4 |
Tiny | 2–3 | 14–15 | 8–9 | 1/4 d8 | 1 | 1d3 | 1d2 | 1d3 |
Diminutive | 1 | 16–17 | 8–9 | 1/8 d8 | — | 1d2 | 1 | 1d2 |
Fine | 1 | 18–19 | 8–9 | 1/16 d8 | — | 1 | — | 1 |