Electricity
Electrical hazards come in many forms, including stun guns, downed power lines, and electric security fences. Table: Electricity Damage gives damage values for various electrical hazards based on relative voltage. A character can make a Fortitude saving throw to reduce the damage by half. If that character is not grounded or is otherwise insulated from the current, a successful save indicates that no damage is suffered.
Table: Electricity Damage | |||
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Type | Examples | Damage | Fort DC |
Jolt | Car battery, stun gun | 1d3 | 10 |
Low voltage | Fuse box, electrical socket | 2d6 | 15 |
Medium voltage | Industrial transformer, electric fence | 4d6 | 15 |
High voltage | Power line, electric chair, lightning | 8d6 | 20 |