Electricity

Electrical hazards come in many forms, including stun guns, downed power lines, and electric security fences. Table: Electricity Damage gives damage values for various electrical hazards based on relative voltage. A character can make a Fortitude saving throw to reduce the damage by half. If that character is not grounded or is otherwise insulated from the current, a successful save indicates that no damage is suffered.

Table: Electricity Damage
Type Examples Damage Fort DC
Jolt Car battery, stun gun 1d3 10
Low voltage Fuse box, electrical socket 2d6 15
Medium voltage Industrial transformer, electric fence 4d6 15
High voltage Power line, electric chair, lightning 8d6 20