Falling Objects
Objects that fall upon characters (or creatures or vehicles) deal damage based on their size and the distance fallen, as noted on Table: Damage from Falling Objects.
Objects deal the initial damage given in Table: Damage from Falling Objects if they fall 10 feet or less. An object deals an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage). Objects of Fine size are too small to deal damage, regardless of the distance fallen.
A successful Reflex save indicates that the target takes half damage. The size of the falling object determines the save DC.
If the save fails by 10 or more, and the object is at least three size categories larger than the character, the character is pinned under the fallen object. A pinned character cannot move but is not helpless. The character can make a Strength check to lift the object off him or herself or an Escape Artist check (DC 20) to get out from underneath. The GM can modify the DCs for these checks based on the circumstances.
Table: Damage from Falling Objects | ||||
---|---|---|---|---|
Object Size | Examples | Initial Damage | Reflex Save DC | Strength Check DC |
Fine | Penny | 0 | n/a | n/a |
Diminutive | Paperweight | 1 | 0 | n/a |
Tiny | Wrench | 1d3 | 5 | n/a |
Small | Vase | 1d4 | 10 | 5 |
Medium-size | Briefcase | 1d6 | 15 | 10 |
Large | Garbage can | 2d6 | 20 | 20 |
Huge | Oil barrel | 4d6 | 25 | 30 |
Gargantuan | Piano | 8d6 | 30 | 40 |
Colossal | Vehicle | 10d6 | 35 | 50 |