Craft (Pharmaceutical) (Int) Trained Only
This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease.
The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.
Disease Fortitude Save DC | Purchase DC | Craft DC | Time |
---|---|---|---|
14 or lower | 5 | 15 | 1 hr. |
15–18 | 10 | 20 | 3 hr. |
19–22 | 15 | 25 | 6 hr. |
23 or higher | 20 | 30 | 12 hr. |
Special: A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks.
A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks.