Sleight of Hand (Dex) Trained Only; Armor Penalty
Check: A check against DC 10 lets a character palm a coin-sized, unattended object. Minor feats of sleight of hand, such as making a coin disappear, also have a DC of 10 unless an observer is concentrating on noticing what the character is doing.
When a character performs this skill under close observation, the characterís skill check is opposed by the observerís Spot check. The observerís check doesnít prevent the character from performing the action, just from doing it unnoticed. When a character tries to take something from another person, the characterís opponent makes a Spot check to detect the attempt. To obtain the object, the character must get a result of 20 or higher, regardless of the opponentís check result. The opponent detects the attempt if his or her check result beats the characterís check result, whether the character takes the object or not.
A character can use Sleight of Hand to conceal a small weapon or object on his or her body.
Try Again?: A second Sleight of Hand attempt against the same target, or when being watched by the same observer, has a DC 10 higher than the first check if the first check failed or if the attempt was noticed.