Skills

Skills are presented in alphabetical order, in the following format. Entries that do not apply to a particular skill are omitted in that skill’s description.

Skill Description Format

Skill Name (Key Ability) Trained Only; Armor Penalty

The skill name line and the line beneath it include the following information:

Key Ability: The abbreviation for the ability whose modifier applies to the skill check. Exceptions: Speak Language and Read/Write Language have “None” given as their key ability because the use of these skills never requires a check.

Trained Only: If “Trained Only” appears on the line beneath the skill name, a character must have at least 1 rank in the skill to use it. If “Trained Only” is omitted, the skill can be used untrained. If any particular notes apply to trained or untrained use, they are covered in the Special section (see below).

Armor Penalty: If “Armor Penalty” appears on the line beneath the skill name, apply the armor penalty for the armor the character is wearing to checks involving this skill.

Check: What a character can do with a successful skill check, and the check’s DC.

Try Again?: Any conditions that apply to repeated attempts to use the skill for a particular purpose. If this entry is omitted, the skill check can be tried again without any inherent penalty other than taking additional time.

Special: Any particular notes that apply, such as whether a character can take 10 or take 20 when using the skill.

Untrained: Any details about using a skill untrained. If this entry doesn’t appear, it means the skill works the same even when used untrained, or that an untrained character can’t make checks with this skill (true for skills that are designated “Trained Only”).

Time: How much time it takes to make a check with this skill.

Skill Basics

Skill List:

Balance

Bluff

Climb

Computer Use

Concentration

Craft

Craft (Chemical)

Craft (Electronic)

Craft (Mechanical)

Craft (Pharmaceutical)

Craft (Structural)

Craft (Visual Art)

Craft (Writing)

Decipher Script

Demolitions

Diplomacy

Disable Device

Disguise

Drive

Escape Artist

Forgery

Gamble

Gather Information

Handle Animal

Hide

Intimidate

Investigate

Jump

Knowledge

Listen

Move Silently

Navigate

Perform

Pilot

Profession

Read/Write Language

Repair

Research

Ride

Search

Sense Motive

Sleight of Hand

Speak Language

Spot

Survival

Swim

Treat Injury

Tumble